Teaching is something that I do a lot of and really enjoy. It’s a big part of many health librarians’ roles, but unlike in the academic sector there often is not much training available to improve our pedagogy. I was lucky enough to be able to do a teaching qualification in a previous role, and I thought I would share some of the theory and practice that I picked up there with my fellow health librarians at the HLG conference this year.
I made the workshop as interactive as I could! My main objective was to enable participants to write effective learning outcomes and tailor activities to suit these. I drew on the Library Juice academy training I had in Observational Assessment Techniques for the One-Shot Instruction Session as well as on the EDMAP1 module I completed at the University of Reading. I demonstrated a number of different types of activities; the slides and handout text are given below.
Before this session I was very anxious about lots of things. It was my first presentation at a national conference, there were lots of different activities and I was worried about time management, and I was worried that I would be teaching grandmothers to suck eggs. Luckily for me however, participants were lovely (librarians are, usually!) and willing to get stuck in! There was some really positive feedback left for me on post-it notes afterwards; I do hope some attendees will take back some new tools into their teaching practice.
Interactive teaching activities: some ideas (Handout)
This activity is suitable for 2-6 people. Good for checking if students have understood a concept and for encouraging discussion. Options include:
- Matching words to their definitions
- Sorting cards into categories
- Placing cards on a scale (least reliable evidence to most reliable evidence, for example)
These activities are suitable for smaller groups and can be good as an ice-breaker, but they do take a little more classroom time. They encourage interactivity and there is an element of competition as well which can make it more fun. With the Seek! Card game it is possible to create your own questions and answers as well.
- The Seek! Card game: http://eprints.hud.ac.uk/id/eprint/19345/
- The Copyright game: https://copyrightliteracy.org/resources/copyright-the-card-game/
- The Publishing Trap: https://copyrightliteracy.org/resources/the-publishing-trap/
There are a range of websites that you can use to create interactive online quizzes. Each one has its strengths and weaknesses so it is worth exploring your options.
- Kahoot (Interactive quiz but requires good internet connection)
- Mentimeter (Also for presenting, but you only get 2 questions with a free account)
- Poll Everywhere, Slido, Socrative are other options (I’m not so familiar with these so can’t comment!)
Online feedback walls
Padlet is a free online ‘noticeboard’. Useful because it doesn’t require a login and can be kept private. This was also the website that was used by Emma Shaw for her ‘flipped classroom’ approach to teaching literature searching.
Students as teachers
Asking students to correct a piece of work that has deliberate, commonly seen mistakes in it can be a really effective method of teaching. I’ve used this to teach referencing and literature searching but I’m sure it could be adapted to other topics too.
Creating a poster
This is an activity that takes a little more time but is a great way to get students to really explore a subject. Divide the class into groups of around 5-6. Each group should get a different topic to write a poster about. I usually provide them with a ‘resource pack’ to inspire their thinking and stimulate conversations. After about 10-15 minutes the groups are asked to explain their posters to the rest of the class. Example topics could be ‘What makes good quality evidence?’, ‘Where do you look for good quality evidence?’. I have also used this to teach critical appraisal.
I found out about this activity from a blog post by Emily Wheeler, a librarian at the University of Leeds. This one involves preparing three different options (e.g. different evidence sources), and asking students to debate which one they would choose. Every minute or so you provide a ‘thought bomb’, which is a new piece of information about one of the options, which reframes the discussion and disrupts their thinking. Quite time consuming to prepare but generates lively discussion.
You can create free interactive choose-your-own-adventure stories using a website called Twine https://twinery.org/. Try http://www.depressionquest.com/ if you want to see some possibilities of Twine. Possibilities include creating a ‘Your research adventure’ story.
Further reading on educational theories
- Adams, N. E. (2015). Bloom’s taxonomy of cognitive learning objectives. Journal of the Medical Library Association: JMLA, 103(3), 152.
- Aubrey, K. and Riley, A. (2016) Understanding and using educational theories. London: Sage.
- Giustini, D. (2014). Utilizing learning theories in the digital age: from theory to practice. Journal of the Canadian Health Libraries Association, 30(1), 19-25.
- Andrew Walsh: https://gamesforlibraries.blogspot.co.uk/
- Cardiff University Information Literacy Resource Bank: http://sites.cardiff.ac.uk/ilrb/
- CILIP Information Literacy Group: https://infolit.org.uk/
- Huddersfield University Library libguide on games for libraries: http://hud.libguides.com/c.php?g=89545&p=577497
- Jess Haigh’s blog: https://jessdoesteaching.wordpress.com/
- Ned Potter’s blog: https://www.ned-potter.com/
- University of Reading: https://tinyurl.com/y72jjuhl
- University of Toronto Digital Pedagogy guide: https://guides.library.utoronto.ca/digitalpedagogy